Each of the tribes also has its own theme music appropriate to the setting. The Polar Lemmings for example, quite frequently find themselves slipping about on patches of ice while the Cavelems have dinosaurs to contend with. Having the twelve tribes is essentially an excuse for extending the scope of the game by creating twelve different environments, each of which presents its miniature inhabitants with new challenges. When the tribes were first created each took a part of an ancient and powerful talisman, and it is the act of bringing this talisman together again that will ultimately save them from extinction. What could this be one wonders? A pack of rats have moved in and are lowering the tone of the neighbourhood? The local branch of exit has closed down? What could possibly go wrong for animals whose entire existence revolves around stepping under the number 12 bus or admiring Beachy Head from both the top and the bottom within the same five seconds? Anyway, whatever the problem is, it's up to you to save them, and the only way to do that is to reunite the twelve tribes. It transpires that a terrible disaster is about to overcome lemming land. Being lemmings of course, they couldn't live happily ever after because that sort of thing just doesn't happen to creatures that are so accident prone. This tells how the thriving lemming community was split into twelve tribes, each with different skills and qualities. One thing that dma Design haven't been able to resist is pushing the 'cute' aspect of the game to the limit by adding an animated intro sequence. Let's make no bones about it, lemmings 2 is a winner. Lemmings aficionados will be greatly relieved to discover that dma Design hasn't let this happen to its most famous baby. When a game as successful as Lemmings is revised, there is always a danger that the extra elements and new ideas that are injected don't really enhance the game but actually detract from the virtues that made it so good in the first place. it's a complete reworking of the original game. Lemmings fans world-wide can rejoice, for this is not just a new set of levels, as Oh No! More Ijemmings was. because the lemmings are back with twelve completely new wardrobes that are going to have puzzle addicts once again burning the midnight oil to a severe degree. Restored music from version 1.Get Those Midnight Snacks lined up employ a good divorce lawyer, and buy in a lorry load of Narracalm.
The original voices for the Narrator, Stone Guards, Pizza Trolls, Captain Cajun, and the Innkeeper
We challenge you to get all the Zoombinis to safety! Twelve perilous puzzles each with 4 levels of increasing difficulty, a great story, and many fun and memorable characters make for an engaging and challenging experience.
Players face a series of increasingly difficult challenges that stand between the Zoombinis and freedom. Use logic, analyze data, spot patterns and hone problem solving skills. Players take on the role of guide and help the Zoombinis reach the safety of Zoombiniville. The small blue creatures, each with distinct personalities and appearances, are escaping imprisonment by the evil Bloats who have taken over the Zoombinis' home. Zoombinis is a re-creation of the classic, award-winning 1990's puzzle game Logical Journey of the Zoombinis. Play Zoombinis and guide the little blue creatures through fun and increasingly challenging puzzles on their way to a new home.